A control is defined as anything you can drag into the Canvas section of your Design Mode (remember when we talked about the Design Mode? No? It’s okay, there’s a whole section about it!) There are a variety of different kinds of controls, all of which can be found in the right nav section of your Design Mode. They are divided up into three sections: containers, objects, and fields. Let’s take a look at each and get to know them better, shall we?
A container is exactly what it sounds like - it’s placed on the canvas to “contain” objects, fields, and even other containers. In fact, you can’t drag an object or a field onto the canvas without one! Currently, there’s only one kind of container available, called a section.
Simply put, objects are the things containers are designed to contain. You will recognize objects as the elements you interact with when you’re using a screen (everything from a simple button to a full calendar is considered an ‘object’). Each object has unique characteristics built by the Method team to perform certain unique functions in an easy-to-use drag-and-drop package.
The objects available in Method are:
We talked about fields in our Databases section, so for the full story on fields, check it out. We aren’t going to list every single field available in Method right here because there are hundreds associated with many, many different tables. The takeaway from this part is that you can drag a field into a section just as you can an object, and that field will draw information from its associated table.